Connect here
-
- Some services are not accessible on smartphone
- Open a session
- My Account
- Customer Service
-
Products
-
Pre-orders
Pre-orders
- Featured Pre-orders
- All Pre-orders
- 2024 - Week 47 (Nov. 18)
- 2024 - Week 46 (Nov. 11)
- 2024 - Week 45 (Nov. 4)
- 2024 - Week 44 (Oct. 28)
- 2024 - Week 43 (Oct. 21)
- 2024 - Week 42 (Oct. 14)
- 2024 - Week 41 (Oct. 7)
- 2024 - Week 40 (Sept. 30)
- 2024 - Week 39 (Sept. 23)
- 2024 - Week 38 (Sept. 16)
- 2024 - Week 37 (Sept. 9)
- 2024 - Week 36 (Sept. 2)
- 2024 - Week 35 (Aug. 26)
- 2024 - Week 34 (Aug. 19)
- 2024 - Week 33 (Aug. 12)
- 2024 - Week 32 (Aug. 5)
- 2024 - Week 31 (July 29)
- 2024 - Week 30 (July 22)
- 2024 - Week 29 (July 15)
- 2024 - Week 28 (July 8)
- 2024 - Week 27 (July 1)
- 2024 - Week 26 (June 24)
- 2024 - Week 25 (June 17)
- 2024 - Week 24 (June 10)
- 2024 - Week 23 (June 3)
- 2024 - Week 22 (May 27)
- 2024 - Week 21 (May 20)
- 2024 - Week 20 (May 13)
- 2024 - Week 19 (May 6)
- 2024 - Week 18 (Apr. 29)
- 2024 - Week 17 (Apr. 22)
- 2024 - Week 16 (Apr. 15)
- 2024 - Week 15 (Apr. 8)
- 2024 - Week 14 (Apr. 1)
- 2024 - Week 13 (Mar. 25)
- 2024 - Week 12 (Mar. 18)
- 2024 - Week 11 (Mar. 11)
- 2024 - Week 10 (Mar. 4)
- 2024 - Week 9 (Feb. 26)
- 2024 - Week 8 (Feb. 19)
- 2024 - Week 7 (Feb. 12)
- 2024 - Week 6 (Feb. 5)
- 2024 - January
- 2023 - Preorders
- 2022 - Preorders
- New Releases
- Fantasy Flight
- Board Games
- Miniature Board Games
- Tabletop Miniatures
- Collectible Card Games
- Books
- Puzzles
- Roleplaying Games
- Accessories
- Clearance
- Displays
- Decor
- Toys
- Plushies
- All
-
Pre-orders
-
Accessories
- Publishers
- New Releases
- Pre-orders
- Magic Deals
- Clearance
- Contact Us
- FAQ
- Application Request
- Lion Rampant Imports>
- Products>
- Board Games>
- Card Games>
- Silencio (Localized)
Silencio (Localized)
Product Code: ZOCH601105142
In Silencio, all players form a team together, a team that cannot speak to one another.
You each start with a hand of cards from four suits, and your goal as a team is to discard as many cards as possible — but each card played must have a higher value than the previously played card of the same suit. If a newly played card is the direct successor of the card last played of that color, then you orient the card to show its dark side and suffer the penalty from that card, with the green penalty, for example, forcing the next card played to be green while the blue penalty requires you to give another player one of the face-up cards available from the Oracle.
If a newly played card is not the direct successor of the card last played of that color, then you place the card with the light side face up, taking the bonus depicted on that half of the card if you desire, such as ignoring the next penalty or placing a card from your hand face up in front of you so that anyone could play it.
Five shrines are play — one multicolor shrine and one of each color — and before or after your card play for the turn, you can choose to flip a shrine face down to use the bonus of that color.
If you can't play or have no cards in hand, you must pass, and if all players pass in turn, then the game ends. Your score is based on the number of cards in all players' hands, with 0 being the best score possible. If you find the game difficult, you can include the tavern card that a few times each game allows a player to give limited information about their hand; if the game is too easy, you can remove some or all of the shrines to eliminate those "extra" bonuses.
You each start with a hand of cards from four suits, and your goal as a team is to discard as many cards as possible — but each card played must have a higher value than the previously played card of the same suit. If a newly played card is the direct successor of the card last played of that color, then you orient the card to show its dark side and suffer the penalty from that card, with the green penalty, for example, forcing the next card played to be green while the blue penalty requires you to give another player one of the face-up cards available from the Oracle.
If a newly played card is not the direct successor of the card last played of that color, then you place the card with the light side face up, taking the bonus depicted on that half of the card if you desire, such as ignoring the next penalty or placing a card from your hand face up in front of you so that anyone could play it.
Five shrines are play — one multicolor shrine and one of each color — and before or after your card play for the turn, you can choose to flip a shrine face down to use the bonus of that color.
If you can't play or have no cards in hand, you must pass, and if all players pass in turn, then the game ends. Your score is based on the number of cards in all players' hands, with 0 being the best score possible. If you find the game difficult, you can include the tavern card that a few times each game allows a player to give limited information about their hand; if the game is too easy, you can remove some or all of the shrines to eliminate those "extra" bonuses.
- Designer : César Gómez Bernardino
- Artist : Sébastien Caiveau
- Number of players : 2 - 4
- Playing time : 15 - 30
- Recommended ages : 10+
- Language : ML