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- Root: The Roleplaying Game Deluxe Edition (No Amazon Sales)
Root: The Roleplaying Game Deluxe Edition (No Amazon Sales)
Product Code: MPG031
This Root: The Roleplaying Game deluxe edition features:
6" x 9" Hardcover Book With Metallic Foil-Stamped Cover For The Core Rulebook And The Travelers & Outsiders Rulebook
A Hard Slipcase + Silk Bookmark
Full Color Interior With Artwork By Kyle Ferrin
6 Playbooks + Map Creation System + GM Materials
Root: The Roleplaying Game - Core Rulebook
War has returned to the Woodland!
The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors.
In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War.
Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever.
Here's what you'll find inside this book:
Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come.
Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more.
Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively.
Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove.
Root: The RPG is a fantasy adventure for 3 to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
Travelers and Outsiders
New faces haunt the Woodland's Spirits!
As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are thrse new factions? And what do they have in store for the Woodland?
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder games - that expands the core game to include the first 4 expansion factions!
Here's what you'll find inside this book:
10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.
4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign.
Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.
2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
6" x 9" Hardcover Book With Metallic Foil-Stamped Cover For The Core Rulebook And The Travelers & Outsiders Rulebook
A Hard Slipcase + Silk Bookmark
Full Color Interior With Artwork By Kyle Ferrin
6 Playbooks + Map Creation System + GM Materials
Root: The Roleplaying Game - Core Rulebook
War has returned to the Woodland!
The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors.
In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War.
Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever.
Here's what you'll find inside this book:
Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come.
Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more.
Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively.
Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove.
Root: The RPG is a fantasy adventure for 3 to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
Travelers and Outsiders
New faces haunt the Woodland's Spirits!
As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are thrse new factions? And what do they have in store for the Woodland?
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder games - that expands the core game to include the first 4 expansion factions!
Here's what you'll find inside this book:
10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.
4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign.
Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.
2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
- Number of players : 3 - 6
- Playing time : 120 - 180
- Recommended ages : 12+
- Language : EN