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Reinforcement Packs add more Units to the game, making way for Deck Building.

Fire and Frost

Marching through howling winds comes the frightening Tundra Orc champion Rukar. He is the frozen death that splits bone; he is the frostbite that corrupts flesh. Rukar is followed by the insane Gruggar who revels in reckless bloodshed, and the wily Bragg who uses magic trickery to destroy his foes. With them come hordes of fleet-footed Chargers, and the cunning magician-warriors known as Thwarters. Onward these proud reavers march across frozen wastelands, hastening to Grognack and the promise of bloody war.

But the marchers have not gone undetected! From the depths of his volcanic fortress, Prince Elien of the Phoenix Elves reveals weapons previously kept hidden. From the heights of the greatest volcano comes Rahlee, swooping down on the enemy with her giant eagle. The fire mage Laleya blasts attackers from afar, and the much-feared Holleas summons frightening Fire Beasts from what some claim are the depths of the Hells themselves. These terrible beasts have no qualms about destroying themselves in blasts of superheated plasma if it destroys their opponents. And joining them is a legion of Fencers, elegant warriors who dance into battle using martial skills from a past age.

But even these forces arenīt alone! Rukarīs Power sees the addition of Magos, the mercenary champion. This enigmatic wizard gives his employer more power while bombarding the enemy with long-ranged attacks. In addition are the Spear Grounders - mercenaries from the bizarre city of Heap who can attack from any direction.

Bloodshed in the Mountains

Oldin of the Guild Dwarves has called for aid, and his brethren have answered! The headstrong champion Grungor has arrived. He is always eager to rush into battle, and he has brought with him the priest Tordok who uses defensive runes to protect his fellow Dwarves. Joining them is the vicious fighter Halvor, who would gladly sacrifice himself to land a killing blow on an enemy soldier. These mighty champions are followed by the stoutest of Dwarf warriors known as Guardsmen, whose armor lets them shrug off blows that would fell ordinary folk. And the Dwarves have not stopped there - joining the fray are ancient siege weapons. Dwarven Ballistas are stronger than those employed by other folk - they fire bolts that can punch straight through solid stone!

But the Cave Goblin Sneeks has not been idle. He too has drafted new troops to his cause including the opportunistic champions Reeker and Krag, and the frighteningly strange shaman known as Scagg. Strange cries fill the air as Beast Riders swarm from their mountain dens. These Goblins ride strange creatures into battle, quickly overrunning the enemy. Goblin Climbers appear at the highest mountain ridges, firing their bows as they advance. These warriors care little for fortifications, scaling the strongest of walls with ease.

And as the Dwarves and Goblins prepare to escalate their ancient war, even stranger warriors appear on the field of battle! The mercenary champion Malevolence offers her magic blade to the highest bidder, and the plague-ridden Vermin will fight for any army that will brave their diseased presence.

PHGSW003 SUMMONER WARS REINFORCEMENTS PHG
Product:
PHGSW003
SUMMONER WARS REINFORCEMENTS PHG
Ages: 9 +
Players: 2 - 4
Playing Time: 30 Minutes
Author: Colby Dauch
 
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